So, i’ve thought id take a look into developing with the blender game engine, and see how it works around for simpler games (very very simple 3D platformers)… my main issue was finding a good blender tutorial, but i found a rather EXCELLENT one at the blender wiki, so that, hopefully, is taken care of…
however, now, i was left with the more difficult part, namely, coming up with a game idea… i read an artice HERE about what defines an addictive and simple game, and it mostly agrees with what i thought of in the first place…
i need a simple game with:
- Cheerful graphics & colour palette
- funny looking main character
- simple objective (maybe try & transport something somewhere or collect something to shoot the baddies and clear the room “read: level”)
- very small number of actions (i was thinking front, back, strafe left, strafe right, turn with mouse look, shoot and jump) that way, we can cut down the keys to a bare minimum (4 movement + 1 jump + 1 mouse click shoot) which is one of the rules stated in the Dave Koele website, that i think make sense
ok… so what i’m thinking right now is broadly:
STORY: a small toy robot (some 10cm tall) is left in the room of some random geek *wink*wink* who goes for some pizza, and then some weird machine or electricity glitch causes a machine to generate small robots that are going crazy mad, trying to destroy our little bot…
OBJECTIVE: now our bot has only two objectives: survive and try to destroy all the nasty bots. When all the bots in a certain area are destroyed, a portal opens up that takes the bot to the next level…
ACTIONS: destroying the bots is done by bashing the bots, or collecting ammo which powers a gun that is fired from our bots arm, other than that, the bot can only move around and jump… trying to keep it simple as possible
LEVEL ADVANCEMENT:
- higher levels mean more bots, and even maybe some machines that produce more bots…
- also, higher levels mean more powerful bots, more aggressive ones and maybe even ones that can shoot something, etc
OPTIONALS:
- there can be pick-ups, like health, armour and weapon upgrades, but that can take a lower priority for the time being
- there can also be a bit of puzzles (try to control an R/C heli to turn a switch on, etc)
- possibly add a “BOSS” figure every few levels
- cell shaded? that might be cool to learn and try
so, thats about it for now, more on the details later… as always, comments are more than welcome


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